DRAFT FOR REVIEW · 19 September 2026
English · Wersja polska
Publisher review draft — not ready for publication. The intended audience is confirmed as 16+. Verify the release build’s age handling, telemetry, consent, retention and international-transfer arrangements. The policy must match the final configuration.
1. Who is responsible and how to contact us
Dartmynd is the publishing brand of Paweł Talkiewicz, a Polish sole trader registered under the name Paweł Talkiewicz, Wojska Polskiego 9/19, 87-500 Rypin, Poland; NIP: 1182309458. Paweł Talkiewicz is the controller of personal data for the processing we determine. In this policy, ‘Dartmynd’, ‘we’, ‘us’ and ‘our’ refer to this publisher.
For privacy questions or to exercise your rights, email support@dartmynd.com or write to the postal address above. Please identify the game and your request. Do not send passwords, payment-card details or identity documents unless we explain why a proportionate verification step is necessary.
2. Features and services covered
This policy describes local game storage, personal gameplay replays, advertising through Google AdMob and Google’s User Messaging Platform (UMP), and purchases using Unity In-App Purchasing with Apple App Store or Google Play billing. Each description applies where the relevant game uses that feature or service. These services can process information without a Dartmynd account.
Advertising, purchasing and Unity runtime services can process information independently of a game’s own gameplay analytics. The absence of an account or the use of local saves does not by itself mean that no information is transmitted to service providers.
Advertising services may derive approximate location from an IP address. Coordinates recorded in gameplay replays describe positions inside the game’s virtual environment, not your physical location.
New services or different data uses will be explained in an update to this policy or an additional privacy notice before that processing begins.
3. Information saved on your device
Depending on the features used, local game saves can contain progress, completed levels, scores, achievements, currencies, items and cosmetic selections, settings, reward and advertising counters, and relevant dates and times. Local saves can also hold purchase-entitlement and transaction records to remember purchases and avoid granting them twice. Local recovery copies may be kept alongside the main save.
Where a game offers personal gameplay replays, replay files can contain timing and the position and rotation of objects within the game. Switching off replay playback does not necessarily delete recorded replays or stop further recording; the available controls are described in the game.
Where a game uses local saves and replays, those files are stored in the app’s local storage. This does not by itself provide Dartmynd cloud synchronisation. Device or operating-system backups may separately copy app data according to your device settings. Local storage does not mean that advertising and purchase SDKs operate without network communication.
4. Advertising and consent choices
Where a game uses Google AdMob, this service loads, displays and measures ads and helps detect fraud. Depending on platform, configuration and your choices, Google’s SDK can process your IP address and approximate location, device or app identifiers, advertising identifiers, device and operating-system information, app and ad interactions, and diagnostic or performance information. Google and the advertising partners identified in the applicable consent interface may receive this information.
Personalised advertising is permitted only where allowed for your age and location and subject to any required consent and platform permissions. Google UMP presents the applicable advertising privacy messages. Where available, open Settings → Privacy Choices in the game to revisit your choices. You can also use your device’s advertising-identifier and tracking controls. Withdrawing consent does not affect processing that was lawful before withdrawal.
Non-personalised or limited ads do not necessarily mean that no data is processed: security, ad delivery and measurement can still involve technical information. Required consent for non-essential device storage or access is separate from whether an ad is personalised. Core gameplay does not require you to agree to personalised advertising.
An ad-removal purchase affects the ad formats described in its offer. Optional rewarded ads may remain available where the offer explains this. The purchase does not itself remove an advertising SDK, withdraw consent or stop every advertising-related data operation. See Google’s use of information from partner apps and Google’s Privacy Policy.
5. Purchases and Unity purchase reporting
Apple or Google handles checkout and payment credentials. Dartmynd does not receive your full payment-card number through the game. The app processes product identifiers, transaction identifiers, receipts or signed purchase evidence, purchase status and entitlements to validate purchases, deliver content, restore eligible purchases and recognise refunds or revocations.
Where purchase history is stored locally, it can include product and transaction identifiers, a receipt hash, processing time and restore status. Receipt information is processed for purchase validation. A receipt hash is a derived identifier and does not mean that the purchase record is anonymous.
Where a game uses Unity’s purchase-event reporting, the purchasing SDK sends purchase-related events to Unity. Depending on the event and platform, these can contain installation and session identifiers, app/device information, product and transaction details, price and currency, purchase outcome, receipt or signed purchase data, and available consent signals. Advertising identifiers depend on applicable platform and consent conditions. Disabling the game’s own gameplay analytics does not turn off this separate purchase reporting.
Unity may process transaction and IAP data on our behalf as a processor. Unity also acts as an independent controller when it uses transaction and billing records for its own financial reporting, auditing, legal compliance, security and fraud-prevention purposes. The same record may therefore be processed in different roles for different purposes. Apple and Google determine processing for their own store services. See Unity IAP privacy information, Unity player privacy, Apple privacy and Google privacy.
6. Support, diagnostics and website visits
If you contact us, we receive your email address, message and any name, purchase reference, screenshot, device details or diagnostic information you choose to provide. Share only information relevant to the problem. We use it to reply, troubleshoot, handle complaints and keep appropriate records of the outcome.
Advertising and purchasing services may generate their own technical or diagnostic data. If we introduce a separate crash-reporting or gameplay-analytics service, we will identify the service, the information it collects, its purposes and the applicable choices before introducing it.
The Dartmynd website is hosted with Framer and uses its built-in analytics. Website delivery involves technical requests such as IP address, browser/device information and requested pages. Framer describes its built-in visitor analytics as using no cookies or persistent identifiers. Hosting and security processing is distinct from those aggregate statistics. See Framer’s Privacy Policy and Framer analytics and cookies.
If we introduce a contact form, newsletter, non-essential cookies or an embedded third-party service, we will explain the additional processing and request consent where required. Sending a support request does not subscribe you to marketing.
7. Why we process information
Where the GDPR applies, information objectively necessary to supply a game feature you request or fulfil a purchase is processed to perform the relevant contract (Article 6(1)(b)). This does not make optional advertising or unrelated analytics necessary for the game contract.
We rely on consent for optional processing when required, including applicable personalised advertising and non-essential device storage or access (Article 6(1)(a) and applicable electronic-communications rules). Reading this policy or accepting our Terms is not consent to those purposes.
For proportionate security, fraud prevention, responding to general enquiries and establishing or defending legal claims, we rely on our legitimate interests (Article 6(1)(f)), subject to your rights and a balancing assessment. For applicable accounting, tax and consumer-law recordkeeping or lawful authority requests, the basis is a legal obligation (Article 6(1)(c)).
Information required for a purchase or support request is needed to complete that request; without it, we may be unable to fulfil the purchase or resolve the issue. Optional information is voluntary. Independent providers explain their own legal bases in their notices.
8. Recipients and international processing
Information is received by the providers identified above where their service is used. It may also be handled by providers of our email, hosting and professional support services for their assigned tasks, and by advisers or competent authorities when necessary to comply with law or handle a legal claim. Access is limited to the relevant purpose; we do not publish players’ support correspondence.
Some providers process data on our behalf, while others—including store providers and certain Google and Unity services—act as independent controllers for their own processing. A provider is not automatically our processor simply because its SDK is integrated into a game.
Google, Unity, Apple, Framer and their service providers can process information outside Poland and the European Economic Area, including in the United States. Where GDPR transfer safeguards are required, the applicable arrangement must rely on an adequacy decision or other valid safeguards, such as the European Commission’s Standard Contractual Clauses. The provider notices explain their arrangements. Contact us for information about safeguards applicable to transfers for which we are responsible.
9. How long information is kept
Local game saves, settings, replay files and purchase records remain in the app’s storage until removed or replaced. Operating-system backups have their own lifecycle. We cannot remotely delete files held only on your device.
Support correspondence is kept while resolving the request and, where needed, for the applicable period to document complaints, meet legal duties or establish, exercise or defend claims. We assess the issue, legal retention duties, limitation periods and any continuing dispute; we delete or anonymise information when there is no longer a purpose or legal requirement for keeping it.
Transaction or accounting records held by us are kept for the applicable legal retention period and any necessary dispute period. Records needed to maintain a purchased entitlement are kept while that entitlement must be supported, subject to applicable law.
Independent providers set retention for the data they control. Their policies and applicable settings govern those records; deleting a local save or uninstalling a game does not automatically delete Google, Unity or store records. We do not apply a single retention period to every SDK or data category.
10. Your rights and deletion requests
Where applicable, you can request access to your personal data, correction, erasure, restriction, and portability of data processed by automated means on the basis of consent or contract. You can object to processing based on legitimate interests and withdraw consent at any time. These rights have legal conditions and exceptions; necessary legal records may need to be retained.
Contact support@dartmynd.com and identify the relevant game and the request. We may ask for information reasonably needed to locate the data and confirm that the request is yours. We do not require you to create an account for this. We respond without undue delay, normally within one month. If complexity or the number of requests justifies up to two additional months, we will explain the extension within the first month.
Contact us for data we control, including information processed on our behalf by Unity or another provider; we will coordinate the request with our processors where necessary. For information a provider controls independently, you may also contact that provider through its privacy notice. Unity’s IAP privacy contact is unity-iap-contact@unity3d.com. We will help identify the appropriate route where reasonably possible.
You can remove local app data through available operating-system controls or by deleting the app and its data. Merely offloading an iOS app may preserve its data. Backups can retain or later restore information, so check your device backup settings too. Removing local data may erase progress and consumable balances; it is not a request to delete server-held provider data.
You may complain to the President of the Personal Data Protection Office in Poland (UODO), or another competent supervisory authority, including in your place of residence, work or the alleged infringement. See UODO.
11. Minimum age of 16 and protection of minors
Our games are intended only for users aged 16 or older and are not directed at children under 16. If you are under 16, do not use our games. Players aged 16 or 17 should review this policy with a parent or guardian. Eligibility to play does not automatically mean that you may independently consent to every use of your data or enter a contract. Additional protections for minors and any required parental authorisation continue to apply under the relevant law.
Parents or guardians can contact support@dartmynd.com if they believe someone under 16 has used our games or a minor’s information has been processed improperly. We will investigate and take the action required by law, including deleting or restricting information as appropriate, subject to necessary legal retention. The minimum age does not remove our duties toward minors, and consent cannot authorise advertising that applicable law or platform rules prohibit for their age.
12. Security and automated processing
We use safeguards appropriate to the information and risks involved, including access restrictions and secure service connections. No transmission or storage method can be guaranteed completely secure. Local save and replay files should not be treated as an encrypted vault for sensitive information.
Advertising providers may use identifiers and interactions to select or personalise ads, subject to the applicable choices described above.
13. Changes and game-specific notices
We may update this policy to reflect a new game, an actual change in services or data practices, or a legal requirement. We will update the date and provide an appropriate notice of material changes. If new consent is required, an updated policy alone does not replace that consent.
Games with different data practices will provide an additional notice or an updated game-specific entry. Our Terms of Service describe the conditions for using the games.
Read our Terms of Service or return to Dartmynd.